National Repository of Grey Literature 23 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
User Interface for Technology Control
Zapletal, Filip ; Beran, Vítězslav (referee) ; Zemčík, Pavel (advisor)
This paper describes systems and user interfaces for monitoring and supervisory control of technological equipment. It describes basic approaches used to solve this problem, commonly used communication protocols and existing user interfaces. Based on those findings are defined requirements for design of a modern user interface for technology supervision and control, particularly in the area of clean and waste water distribution systems. The thesis concludes with a description of a user interface based on defined requirements and finally compares them with existing systems.
Web Applications on the Node.js Platform
Červený, Pavel ; Rychlý, Marek (referee) ; Burget, Radek (advisor)
This bachelor's thesis deals with a design of a Node.js platform web application, using additional tools and technologies, which are used in this kind of development. The main aim of this application is to create a prototype of an educational application, which is going to be used for learning basics of Javascript language. This thesis is divided into several sections. Firstly it describes the technologies which are used to create this application, then a theory for executing source code in web application, design of the application itself, implementation and testing.
Augmented Reality for Desk Games and Educational Applications
Záleský, Jiří ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
This bachelor thesis deals with the topic of augmented reality and its use for board games and educational applications on the interactive table. The goal was to create a stand-alone system for an easy interactive game table creation, by designing a system that allows communication with the interactive table and the creation of a demo-application that presents the functionality of the system. In the system design section, the technologies and tools used, such as C ++, Qt, or Catkin, were introduced and the first design of the game - demo-application was created. The implementation section explains how to transform the design into a functioning application, and includes a description of the internal structure of the application. The last part of the work focused on testing brings, in addition to revealing the application errors, other suggestions for its expansion in the future. The result of the work is a functioning system for augmented reality and demo-application for it, which in the future will help to create other programs for an interactive table. The system is designed for use on the interactive ARTable3 table.
Web Application for Information Dashboard Design
Pastushenko, Olena ; Ismael, Mazen (referee) ; Hynek, Jiří (advisor)
Tato práce popisuje analýzu a návrh webové aplikace určené pro tvorbu informačních dashboardů. Nejdůležitějším úkolem je nejen vizualizovat data prostřednictvím grafů, ale také zvýšit použitelnost konečného produktu a umožnit programátorům rychle přidávat nové widgety. Vizualizační nástroje pro prezentaci dat jsou analyzovány jak z historického, tak i z moderního hlediska. Velká pozornost je věnována tomu, jak lidský mozek vnímá informace. Nástroje pro tvorbu grafů (zejména knihovny jazyka JavaScript) jsou analyzovány, z čehož plyne potřeba vyvinout nástroj nový. Součástí diplomové práce je open-source knihovna pro tvorbu grafů založená na knihovnách Vue.js a D3.js. Vývoj samotné aplikace je pak popsán jako iterativní proces, včetně návrhu prototypu a několika fází testování a hodnocení použitelnosti. Výsledná aplikace vyhovuje všem počátečním požadavkům a umožňuje vytvořit nový dashboard založený na vlastním gridovém systémů nebo pomocí jedné z předdefinovaných šablon.
Interactive System for Presentation of Genealogical Data
Kakiš, Dávid ; Vídeňský, František (referee) ; Zbořil, František (advisor)
The thesis is aimed at the design and the creation of an application in order to provide an alternative for presenting genealogic data. The thesis documents the basic theoretical knowledge about genealogy, user interaction with a computer system and existing software solutions. As a result, a single-page web application was created using Laravel and AngularJS frameworks, including it's own way of storing data in MySQL. In practice, the application output should be able to provide a simple interface for comfortable use and presentation of family trees to a wide group of users
Mobile App For Capturing and Viewing Photographs of the Same Object at Different Times
Plšek, Dominik ; Zemčík, Pavel (referee) ; Herout, Adam (advisor)
Rephotography has been a popular research topic in the photography field for a long time. The purpose of rephotography itself is to repeatedly take photographs of the same scene at a different time. As a result, the sequence of rephotographs with the reference, often historical, the picture provides a compelling visualization of the evolution of the subject or capture its changes in time. However, the act of rephotography is difficult for the rephotographers as they have to cope with the ambiguous motions in six degrees of freedom and with the changes of the subject itself or its surrounding environment.        This thesis aims to create a mobile application that would help its users to capture a rephotograph more accurately and allow them to share the scenes amongst other users. The designed application uses available on-device sensors to navigate the user to the location and guide the user during the rephotography process to capture a precise rephotograph. Furthermore, the application contains user interface elements designed explicitly for rephotography. Moreover, the work describes topics about user interface design, iOS application development, and designing and deploying backend API for the mobile application.
Tool for Informal Specification for Mobile Devices
Rzyman, Daniel ; Szőke, Igor (referee) ; Beran, Vítězslav (advisor)
This thesis aims to design an effective solution of supportive tool in field of the informal specification. Solution is based on the application for mobile devices with touch screens, Apple iPad. Design of the final product is supported by many studies, in particular those analyzing field of the informal specification, technical features, user interfaces, implementation methods and user experience testing. Thesis defines functional requirements for application development accompanied by design and the implementation of three different graphical user interfaces. Important in this thesis is the evaluation of the user experience testing, which defines future development.
Chatbot for Smart Cities
Jusko, Ján ; Herout, Adam (referee) ; Zemčík, Pavel (advisor)
The aim of this work is to simplify access to information for citizens of the city of Brno and at the same time to innovate the way of communication between the citizen and his city. The problem is solved by creating a conversational agent - chatbot Kroko. Using artificial intelligence and a Czech language analyzer, the agent is able to understand and respond to a certain set of textual, natural language queries. The agent is available on the Messenger platform and has a knowledge base that includes data provided by the city council. After conducting an extensive user testing on a total of 76 citizens of the city, it turned out that up to 97\% of respondents like the idea of a city-oriented chatbot and can imagine using it regularly. The main finding of this work is that the general public can easily adopt and effectively use a chatbot. The results of this work motivate further development of practical applications of conversational agents.
Unified and Available Information and Controls of LaserGame Arenas
Vojík, Tomáš ; Bambušek, Daniel (referee) ; Herout, Adam (advisor)
In this work, I deal with creating a system for players and operators of the growing sport LaserGame. The primary motivation for creating such a system is creating a shared community across different arenas, regardless of the manufacturer of their LaserGame equipment. The finished application will work with the scores of various systems and provide more detailed statistics and tools for arenas that extend the capabilities of the manufacturer's design.       A web application was created and distributed in Docker containers in individual arenas as a solution. In addition, individual applications communicate using a REST API with one central server that collects the results.       The created system already meets all the basic requirements for the Evo5 system manufactured by LaserMaxx. It processes the results, presents them in a simple, visually attractive form to the players and synchronises the results on a public portal. There is a very positive response from the players to the changes.
Unified and Available Information and Controls of LaserGame Arenas
Vojík, Tomáš ; Bambušek, Daniel (referee) ; Herout, Adam (advisor)
In this work, I deal with creating a system for players and operators of the growing sport LaserGame. The primary motivation for creating such a system is creating a shared community across different arenas, regardless of the manufacturer of their LaserGame equipment. The finished application will work with the scores of various systems and provide more detailed statistics and tools for arenas that extend the capabilities of the manufacturer's design.       A web application was created and distributed in Docker containers in individual arenas as a solution. In addition, individual applications communicate using a REST API with one central server that collects the results.       The created system already meets all the basic requirements for the Evo5 system manufactured by LaserMaxx. It processes the results, presents them in a simple, visually attractive form to the players and synchronises the results on a public portal. There is a very positive response from the players to the changes.

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